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Thanks and AAR

Post your After Action Reports here.

Thanks and AAR

Postby Dirty on Sun May 04, 2008 2:51 pm

Frontline would like to thank all of the Game admins, the Oklahoma players and our fellow JFOK for a great day of Airsoft. Weather turned out to be about perfect after a chilly night. Because we had to assault 5 different locations on the field we finally got to see there entire place, which is awesome. Last year we didn't make it past the comm tower for the most part. The KPA were greatly outnumbered but still put up a hell of a fight; I think there was only 5 minutes remaining in game time when we finally cleared the last stronghold. It was greatness to see all 100+ JFOK descend upon the last objective in one giant wave. We launched all 5 of our rockets into the area as the assault began, as we got into AEG range the whole area lit up. Great job JFOK and especially to UAL ( fellow Texans ) and Swamp Fox from Colorado, you all are a bunch of hard charging mofos !

To the group of KPA at objective 3 that were ambushed by us, hope that there are no hard feelings. When the Objective 2 was complete we immediately headed to get in a position to come in from behind when our main forces began pushing on 3. We humped it all the way around the outer perimeter of the field to come in from their right rear flank. When we got into position we went silent and waited for the main assault to begin, our SL attempted to reach Command and let them know our status but couldn't get comms with them. So, we just decided to hold in place until we heard some action, we could hear KPA talking about 50 meters from where we were. We had been there about 15 minutes when 5 or 6 KPA began moving towards our location on a perimeter patrol. We stayed silent until one of their guys got about 50 feet away from me and was about to see me so I lit him up. At that point more KPA began moving towards our location and we decided to wait as long as possible before opening up. One of the advancing KPA came across the guy I shot and yelled out "Friendly ??” We all stayed quiet and then he yelled "Friendly? Are you green or tan?” So, I responded "Yeah". He asked again, "Green or Tan?” To which I replied, "Green". Then the guy got mad and said we just killed one of our own guys and then began walking towards us so we opened up on him and the couple of guys that were with him. More yelling about whom we were and more return fire from us, we took out a couple more guys and held in place. They took out our SL and we traded volleys for several minutes just trying to keep their attention until the main force arrived. Right about then we got word that our entire JFOK force was holding at the cross roads and our orders were to head back for a break. So, our acting SL had us advance and take out as many guys as possible until we were killed. As we made it to the crossroads we met the rest of the JFOK heading in to take 3. I can understand that these guys were upset but obviously we weren't going to say, "Yeah we're tan and we are here to sneak in and attack you here in a minute". This is Milsim after all.

Looking forward to next year ...
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Postby Yoshara on Sun May 04, 2008 4:23 pm

I believe the right course of action was to say nothing at all. Of course it allows green to know your vicinity, but your making no noise so they don't know exactly where you are. Your group also lit many people up even after they called hit many times, they were even firing THROUGH dead rags meaning they were being complete assholes or were blind firing which was covered by admins NOT to do.

That was just 1 of 2 events that I found questionable that happen to me personally, so all in all this was a successful OP for how many people there are. I know accidents happen because I even made one out there and again I apologize to whatever squad that was.

I also want to thank a squad of tan for not firing through me to take out a squad of green at a treeline while I was already in deadman status.

I believe there were some newer green players out there that looked like they learned a bit about defense of an area. You guys did a great job!

All in all, I had tons of fun. I also enjoyed when tan was charging the last area. The yells I heard really pumped me up for the coming assault and I got so into it that when I was hit it took me about 15 seconds to really recognize it.
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all in all

Postby oucowboy73 on Sun May 04, 2008 6:12 pm

Hey thanks to all the admin., all squad leaders on green, and thanks again for showin the boys from the Wasita River how to have a good time thru the sport of airsoft. A personal thank you goes out to 2nd platoon 1st sqaud. You guys lit some people up. I'm proud to be serve and defend with you guys. Gandalf, you are one kick butt c.o. I didn't mind having some trigger time.
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Postby JP on Sun May 04, 2008 6:31 pm

Front Line guys should have know it! :) Was that ST with the launcher? I had such little time to talk to people in the mourning with helping Smoker get everyone check in as well as get my friend ready who had never played before. Man I had a great time playing with you guys @ OP: Lights Out.

I thought the OP was a great success especially if for the JFOK ;). We could not have asked for better weather! I personally saw no problems with hit calling, I saw a few tempers flare but that can only be expected with some VERY intense fire fights we had, look at the assault on the Comm tower...it was an awesome spectacle to see and hear.

The JFOK team was VERY organized and coordinated and this was apparent to the KPA leadership right off the bat at Fire base Wolf. Once the JFOK monster got rolling we really never could stem the momentum it seemed, we held well at the Ridge Line, but to be honest that was the only defensive position we played well. The KPA had a bunch of green talent on their side (including myself) I have really never played a leadership role in a OP before. We were a bit disorganized and the JFOK forces kept us off balance all day, but invaluable lessons were learned as well as in field experience.

The only criticism I have of the OP is I'd like to see something not 100% defensive based for one team. I think the KPA lost a lot of soldiers to enemy fire just because they wanted to get into the action instead of putting the onious on the attacker and in returned exposed themselves to much more fire then they should of and this is also do to inexperience. Maybe next invasion we can tweak the game plan and set out objectives for both teams with a possible scoring system so both sides can have chances for attacking as well as defending.

I'd like to say thank you to the following people:


Smoker, thanks taking the time to put on a great OP and keeping the OK Invasion tradition alive and well, oh also the awesome patches!

Claymore, thanks for being a kick ass CO it is always a pleasure to play with you.

Freak, well thanks for just being a bad ass.

Blaster, thanks for getting me drunk the week before invasion and not the night before it!

Ruthless, damn nice shooting ;)

Alpha, was great playing with you and a pleasure to meet you son.

Gandalf, you guys did a heck of a job -- what was it 13 safety kills?

Chexmix, glad to have you back in the States.

Kashi, thanks for the use of your land!

Pitt, thanks for not running over me.

KPA forces, thanks guys for giving 100% now we can plan payback for next year!

JFOK forces, thanks for beating the shit outta me for about 5 hours and making it fun!
Last edited by JP on Mon May 05, 2008 10:26 am, edited 1 time in total.
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Postby Doc Dodge on Sun May 04, 2008 9:14 pm

I have to apologise for my commo problems (I'm getting a better radio SOON) and the fact that I did not get the early arrivals at the Commo Tower into position earlier. I let the KPA down. :(
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Postby Tai on Sun May 04, 2008 9:35 pm

Most the complaints I have about invasion are on my part, ordering my gun so that it would arrive in time for me to break the seals while I was chrono'ing, taking a nice tumble in the creek, not lubing my gun before I decided to shove a box mag through it, not picking up a raffle ticket when I registered, etc.

One thing that I saw last year that I would've liked to have seen (or that I think would've worked better) this year was last year's respawn method for KPA. The return to 1 single HQ thing to respawn was alot more organized, and asking people to return to different objectives to respawn split up squads easliy and confused quite a few people. The second time I got shot i was walking back and I saw Kraut motion me to return to this unknown forested area which looked NOTHING like an objective/respawn point and respawn, which I did with 3 of my squad, while 2 went to the rebel base to respawn (what?) and the others went to the comms tower. We had to wait at the trucks and eat lunch until everyone came back together (or close enough to call over on the POS radios we had) before we could get back out and operate effectively, by which point the attack on the comms tower had started. One single return point, and respawning as a team, truly works better and allows for better counter-attacking. All in my eyes anyway.

Another thing I saw was a little haphazard was the radio channels. Last year having one channel for one squad worked great since everyone could communicate withint 8 to 12 people, while this year we had close to 50 people talking on any one channel at any given time, which confused the crap out of me when I radioed for my squad leader and heard "this is *static* I'm at the comms tower" only to find out it was Chopper talking to Claymore. Not to mention every 5 minutes someone pressing a call button and those elementary-middle school kids messing around with these "newfangled wireless communications devices" asking to look for some people and randomly pressing buttons on their radios to find one guy and ask where he put the mentos in the car while I was trying to call another squad for fire support.

Also, shields. What the hell? Can they really pick up a pallet and walk with it? If I really had an M249 and shot at it would I really have not killed him?

ATV's and Jeeps- cool ideas, but now I realize why I wasn't able to bring the go-kart out there. while I lay in 2 feet of grass with a DMR, I saw the jeep roll by about 5 yards away rather fast which scared the bejesus out of us. Then a smoke grenade landed on us close enough that we threw it back at the guy who threw it. He was stunned that the grass didn't like his present. But yeah, that Jeep didn't even have tags that were in date. I think at the very least if they were going to be driving a vehicle out there it might as well be legal to drive. Course, I don't know what to say about the deuce and a half.

Numbers- Horribly unbalanced, but shit like that happens in any other war, (D-day comes to mind when we sent waves upon waves to attack a few pillboxes on 5 beaches)

Grass- Huge long tall grass and weeds in the rebel base= Great. Huge long tall rosebushes and organic barbed wire in flat rock crossing=ouch. Know where to mow the lawn and do it often. All I'm saying.

All the other trouble I had (which was definitely alot) was all my doing. All in all, I liked last years better, but I still think it was definitely worth it to have 4 SAWs in a building trying to take out a heavily outnumbering force. Definitely made my day.
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D-Day

Postby Boonierat on Sun May 04, 2008 9:44 pm

(D-day comes to mind when we sent waves upon waves to attack a few pillboxes on 5 beaches)...You've got to be kidding?
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Re: D-Day

Postby Tai on Sun May 04, 2008 9:47 pm

Boonierat wrote:(D-day comes to mind when we sent waves upon waves to attack a few pillboxes on 5 beaches)...You've got to be kidding?


Ok, not exactly the best example, but I just remembered when we used to use wave tactics and put it into the keyboard. Point is, overwhelming odds really suck, but they happen and sometimes for the best.
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Postby bradb101 on Mon May 05, 2008 7:35 am

"I believe the right course of action was to say nothing at all. Of course it allows green to know your vicinity, but your making no noise so they don't know exactly where you are. Your group also lit many people up even after they called hit many times, they were even firing THROUGH dead rags meaning they were being complete assholes or were blind firing which was covered by admins NOT to do."[b]


I believe that if you have a problem with this you should take it off the forum and into a private discussion with the team leader. You are accusing a very well respected and honorable team from Texas of indiscretions and cheating. I personally have been on the field with Frontline for about 2 years now and have NEVER seen them conduct themselves with anything other than honor and respect. These guys are good and don't need to cheat or blindfire. That is NOT how they roll. I just don't see any of their members acting maliciously on the field. Perhaps there is a misunderstanding. Please remove your libelous post from the forum and take it private.
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Postby Smoker on Mon May 05, 2008 9:38 am

Two quick things then we will end this debate.

First, them saying they were green is in my opinion a questionable tactic. However, it was not covered by the Admin in the rules, so,while questionable it was not "against" the rules.

Second, it is the hit persons reasonsiblity to get out of harms way and identify themselves as hit. If, someone is lighting someone up "just because" after they were hit that is one thing. But, if they were still in active combat with other near by enemies then the onis is on the dead to get out of the action. The area this happened in was BFE and it is a 90 degree angle. The attackers were coming from two sides and had there fire power converged at right angles so many people got hit even after they were trying to get out of there but there was no foul intentions that I saw.

Now lets move on.

Thanks,
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Postby Reed on Mon May 05, 2008 11:05 am

All in all , A great time !

I think there should be an "occupied time of a base captured " like lets say 5 minutes . when a point is captured report to the admin .... wait 5 minutes then attack the next objective. It seemed like the JFOK attacked the Comm tower rather quickly since the one of the last few "alive" at BFE (for KPA) arrived by 4-wheeler and Comm Tower was already under attack. Just something of mention for future games ( I am not complaining or calling anyone out here just needs to be addressed for future games )


I would like to Thank ...

Smoker - Awesome job getting this all together.

Pitt - Those KPA gophers in the grass at Rebel Base hated your smoke grenades that kept landing within inches of them! ( I saw a couple fly back towards you)

My SL Blaster for re-assigning me all day to keep the lighter close at hand!

All of the JFOK forces - you kept us moving hard all day!

Claymore - I hate when the trigger falls off my gun! , But 3yr old grenades FTW!

All of our KPA SL's you did awesome !

-edit
And Ruthless I knew I would forget someone who was close by all day!

Some of the KPA guys -we need to remember when on defense we don't attack and show our position until we can take out some number of opposing forces!

Also the donating sponsors (if I missed you I apologize in advance)

Jungle Toys
Kastway Airsoft
and Smoker

Once again I had a great time and will be back for more!

Reed
Last edited by Reed on Mon May 05, 2008 3:36 pm, edited 2 times in total.
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Postby Ruthless on Mon May 05, 2008 12:20 pm

Objective 1: JFOK did a great job of probing to the south trying to flank us. Gandalf and his crew did a great job of keeping them at bay. JP and Doc's crew held the line until we got smacked with a rocket destroying us. Chex, JP and I pretty mush stood alone on the south end after that as the base fell from a massive push from the north. With the wind to our backs I was able to make some great shots (thanks for the credit JP). Our defense was good, numbers played a huge part as the 2nd and 3rd wave of respawns flooded us.

Objective 1.1: The counter attack that never happened... As the enemy did not resupply and reorganize at objective 1 our counter attack was smashed at our rally point. We tried to hasty defend near the pond for as long as possible. So great fire and maneuver but alas we got pushed back to the ridge line after a valiant effort with such a limited force.

Objective 2: I did not see a lot of action here as I fell to a LAW attack. For those of you who saw me run like hell and escape the blast radius only to pull my dead rag I need to explain... It was an amazing shot and it hit right where i stood when he fired. That crew deserved the kill for such an pretty shot.

Objective 3: JFOK had one hell of a DMR on the north side... he was lethal. He kept an entire squad in the brush and killed at least 5 himself /hats off to you! The first attack was not very effective but the rally with all the SAW's firing at once was brutal. Good push to take the objective. We defended well and had good positions we were just overwhelmed by the numbers. And the pallet shield.... come on! WTF!

Objective 4: This was the one to argue about.... Some of us just got back (via vehicle) when the attack started. This was of huge advantage to the JFOK as we did not have people in place to defend yet. I was shot within the first few seconds from a force that somehow arrived a few seconds after I did to the base. Did not see much as I took the walk of shame.

Objective 5: Not much to say about this one... we dug in and were unable to hold off the huge push from the south, then from the west. The north was well defended and held. Me... well after taunting the enemy with vulgarity and rude gestures I was again removed from play by the LAW.... I hate that guy!

Amazing day of play!

Special Thanks:

Claymore - Good Job man!!!! You are a pleasure to serve under (not in a weird way)
Blaster - #2 (nuff said)
JP - As always on point and playing hard
Freak - Team BF
Gandalf - You are the man
Pitt - how close were you to hitting me - I peed myself some
Chex - Welcome back and great having you on my left
Alpha and Son of Alpha - Nice to play with you both!
Kashi - You have a great backyard :)

JFOK - Job well done out there and even better bringing the body count

Smoker - Good Job out there, great event

And to all those I forgot, thanks for making a day full of Airsoft Memories!

We had a few issues out there, but most of them were resolved by the SL's, XO's and CO's with haste. We should all be proud to have played in such a great game!
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Postby Dirty on Mon May 05, 2008 3:48 pm

Smoker wrote:First, them saying they were green is in my opinion a questionable tactic. However, it was not covered by the Admin in the rules, so, while questionable it was not "against" the rules.


I know you said put this to rest but I have to add to this because this has always been something that I see at every Op that doesn't make sense. Someone, coming across players that they cannot see and asking if they are friendly. This is Milsim, in the real world if this scenario happened no one in their right mind is going to admit to being the enemy and they are most likely going to try and mislead the person asking the question so they can have the tactical advantage. We always have a Challenge-Repsonse code setup so we can indentify, without question, an enemy force. I personally don't think us saying we were green is questionable at all. Misdirection and psychological warfare is a key part of any sound tactical operation.

Smoker wrote:Second, it is the hit persons reasonsiblity to get out of harms way and identify themselves as hit. If, someone is lighting someone up "just because" after they were hit that is one thing. But, if they were still in active combat with other near by enemies then the onis is on the dead to get out of the action. The area this happened in was BFE and it is a 90 degree angle. The attackers were coming from two sides and had there fire power converged at right angles so many people got hit even after they were trying to get out of there but there was no foul intentions that I saw.


Rest assured if we hit someone that was dead it was not intentional. We play with honor and respect for all players, period. This entire scene was chaotic and took place in some thick brush, one of my guys was shot 4 times with multiple rounds by the same guy. Sh-tuff happens. Like Smoker and rules said, get out of the way.

That being said, we had a great time and cannot wait to make it back for the next one.
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Postby Dirty on Mon May 05, 2008 3:55 pm

Ruthless wrote:Objective 2: I did not see a lot of action here as I fell to a LAW attack. For those of you who saw me run like hell and escape the blast radius only to pull my dead rag I need to explain... It was an amazing shot and it hit right where i stood when he fired. That crew deserved the kill for such an pretty shot.

Objective 5: Not much to say about this one... we dug in and were unable to hold off the huge push from the south, then from the west. The north was well defended and held. Me... well after taunting the enemy with vulgarity and rude gestures I was again removed from play by the LAW.... I hate that guy!


Don't hate me man. :lol: That was me with the LAW ( and M249 ) and it was classic seeing you take off running. The first shot was about 20 feet short so we added a little more umph on the second shot. When the assualt began on objective 5 we pumped all 5 rounds into the area as our forces were advancing, good times. This was only the second Op that we have had it it action and it has served us well.
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Postby Alpha on Mon May 05, 2008 4:22 pm

I agree. When in doubt, just shoot. I enjoyed the weather and the scenarios. I was mostly ineffective except at the ridgeline where I helped place and spot, and at the rebel base where I finally took out several before going down. Clearly JFOK was better prepared and worked together better as a unit than the KPA. I looked around at the KPA and realized right off that I had not seen the majority of these guys before, and I have been playing here for close to three years. OKLAHOMANS! You need to attend more of the games at Kashistan and Harrah to learn to work together. The guys I asked to do things were quite good but there is no substitute for knowing what to do. I don't think the odds were out of line at all for an attack-defend situation, but KPA needed several key players that were not in attendance, or were burdened with admin duties. Had all KPA forces known the land better and worked cohesively we could have held much better at objectives 1, 3, 4 and 5. We were at the ridgeline nearly 90 minutes which was the best stand of the day. I still had fun, and if you had fun, you won (right Claymore?). I wish we had taken a group picture with all the participants. I hope we will have a rematch at Kashistan next year. Thanks to all except the guy who gave me a fat lip, and a special kudo to Smoker who unselfishly put this thing together.
Last edited by Alpha on Mon May 05, 2008 9:19 pm, edited 1 time in total.
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